
Carrot icons do not make a sound when collected. Code-wise, the basic framework for the system is in place, but it is hard-coded to jump to the same code path regardless of the life counter's value. There is no lives system, so it's not possible to get a Game Over. The code for the object is present and partially functional: touching it will cause Bugs to float off the screen in a balloon as in the final version, but the level still doesn't end, and the music loops indefinitely. There are no giant carrot objects present, meaning levels cannot be completed. This also means that the floating platforms have their ranges halved, making some sections impossible to cross. All objects, including Bugs, move at about half the speed they do in the final. The game throws the player to Stage 1-1 immediately.
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